Continuing on the data-mining train, we have now learned the set bonuses from the tier 9 gear that is coming in patch 3.2 (confirming, by the way, that there will be a real tier of gear in the Crusader’s Coliseum raid). There is also information available on some new relics for the relic-bearing classes (Paladin, Druid, Shaman, and Death Knight).
Information after the break. Keep in mind some of these are certainly placeholders. The priest healing 4-piece, for instance, is strictly worse than the priest healing 2-piece Tier 8 bonus; there’s no way it would go live like this. Some of the bonuses don’t even make any sense, like the Warlock 4-piece. Datamined info is always suspect.
| Set | 2-piece bonus | 4-piece bonus |
| Death Knight DPS | Your Blood Strike and Heart Strike abilities have a chance to grant you 180 additional strength for 15 sec. | Your Frost Fever and Blood Plague abiltiies now have a chance for their damage to be critical strikes. |
| Death Knight tank | Decreases the cooldown on your Dark Command ability by 2 sec. | Decreases the cooldown on your Unbreakable Armor, Vampiric Blood, and Bone Shield abilities by 20 sec. |
| Druid feral | Decreases the cooldown on your Growl ability by 2 sec and increases the duration of your Rake ability by 3 sec. | Increases the damage reduction granted by Barkskin by 10% and increases the critical strike chance of Rip and Ferocious Bite by 5%. |
| Druid balance | Your Moonfire ability now has a chance for its periodic damage to be critical strikes. | Increases the critical strike chance of your Starfire spell by 5%. |
| Druid resto | Increases the critical strike chance of your Nourish spell by 5%. | Your Rejuvenation ability now has a chance for its healing to be critical strikes. |
| Hunter | Reduces the focus cost of your pet’s abilities by 50%. | Increases the critical strike chance of your Steady Shot ability by 5%. |
| Mage | Increases the armor you gain from Ice Armor by 20%, the mana regeneration you gain from Mage Armor by 10%, and converts an additional 25% of your spirit into critical strike rating when Molten Armor is active. | Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast spells by 5%. |
| Paladin tank | Decreases the cooldown on your Righteous Defense ability by 2 sec. | Decreases the cooldown on your Divine Protection ability by 30 sec. |
| Paladin DPS | Your Righteous Vengeance talent now has a chance for its damage to be critical strikes. | Increases the critical strike chance of your Judgements by 5%. |
| Paladin healing | Increases the duration of your Judgements by 10 sec. | Increases the critical strike chance of your Holy Light spell by 5%. |
| Priest DPS | Increases the duration of your Devouring Plague spell by 6.01 sec. | Increases the critical strike chance of your Mind Flay spell by 5%. |
| Priest healing | Decreases the cooldown on your Prayer of Mending spell by 2 sec. | Increases the critical strike chance of your Prayer of Healing spell by 5%. |
| Rogue | Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy. | Increases the critical strike chance of your Hemorrhage, Sinister Strike, Backstab, and Mutilate abilities by 5%. |
| Shaman enhancement | Decreases the cooldown on your Lava Lash ability by 2 sec. | Increases the critical strike chance of your Stormstrike ability by 5%. |
| Shaman resto | Increases the healing done by your Riptide spell by 20%. | Increases the critical strike chance of your Chain Heal spell by 5%. |
| Shaman elemental | Increases the duration of your Flame Shock spell by 6.01 sec. | Increases the damage done by your Lava Burst spell by 0.021 sec. |
| Warlock | Increases your pet’s critical strike chance with its abilities by 10%. (0 yd, cast: 0 seconds, val1: 10) | Increases the damage done by your Immolate, Corruption, and Unstable Affliction spells by 0.011 sec. |
| Warrior DPS | Berserker Stance grants an additional 2% critical strike chance, and Battle Stance grants an additional 6% armor penetration. | Increases the critical strike chance of your Slam and Execute abilities by 5%. |
| Warrior tank | Decreases the cooldown on your Intervene ability by 5 sec. | Decreases the cooldown on your Shield Block ability by 20 sec. |
And here are the stats on the relics. I’m just glad to see another tanking idol for druids; I was afraid we’d be stuck with one per expansion again. Still unknown is how these relics will be attained; my guess is Emblems of Triumph (which drop from the new raid).
- Druid
- Feral: While in Bear Form, your Lacerate and Swipe abilities have a chance to grant 200 dodge rating for 9 sec, and your Mangle and Shred abilities have a chance to grant 200 agility for 16 sec.
- Resto: Each time your Rejuvenation spell deals periodic healing, you have a chance to gain 234 spell power for 9 sec.
- Balance: Each time your Moonfire spell deals periodic damage, you have a chance to gain 200 critical strike rating for 12 sec.
- Paladin
- Holy: Each time you use a Judgement, you have a chance to gain 234 spell power for 20 sec.
- Ret: Each time your Seal of Vengeance ability deals periodic damage, you have a chance to gain 200 strength for 16 sec.
- Prot: Each time you use your Hammer of The Righteous ability, you have a chance to gain 200 dodge rating for 18 sec.
- Death Knight
- Tank: Each time you use your Rune Strike ability, you have a chance to gain 200 dodge rating for 20 sec.
- DPS: Each time you use your Obliterate or Scourge Strike ability, you have a chance to gain 200 strength for 20 sec.
- Shaman
- Elemental: Each time you cast Lightning Bolt, you have a chance to gain 200 haste rating for 12 sec.
- Resto: Each time you cast Chain Heal, you have a chance to gain 234 spell power for 15 sec.
- Enancement Each time you use your Lava Lash ability, you have a chance to gain 200 attack power for 18 sec.